
Watch the video "The eyes have it"
Este blog é sobre tudo o que me interessa sempre que a Internet seja o interface entre o negócio e o cliente!!... Neste blog haverá sempre referências sobre Usabilidade, Marketing Viral, Inteligência Colectiva, SEO, CRM, User Experience, Link Building e tudo aquilo que eu apanhar na rede ao final do dia e que me faça chocar os neurónios! ;)




Usability answers the question, “Can the user accomplish their goal?” In the case of our camera shopper, from the perspective of the site’s design, she did accomplish the goal, being very satisfied withhttp://www.blogger.com/img/gl.link.gif the result.User experience answers the question, “Did the user have as delightful an experience as possible?” The store portion of the experience canceled out the online portion.

• Depois de ter falado anteriormente do site do Jornal de Negócios chegou a vez do Turbo Online.
• Como utilizador do site do Jornal de Negócios quase diariamente, sou enganado várias vezes por um banner localizado logo abaixo do logotipo principal do site no canto superior esquerdo.
É já na próxima sexta-feira o encontro dos profissionais de Usabilidade da APPU.
“It’s really a field that has taken off in the last three, four, five years,” Dr. Redish said. “I think the Web has really made companies and agencies understand they are in a conversation with their customers.”• Porque estas duas disciplinas andam cada vez mais juntas: A Usabilidade e o SEO, fica aqui a sugestão de leitura
"... usability is becoming more and more important in sending your site to the top of the search results page (...) Usability and SEO go hand in hand."
Now that 3D is back on the radars with the success of World of Warcraft or Second Life, it is not surprising to see retailers create shopping environments allowing them to reuse their hard-learned lessons.Mas por mero acaso Nicolas Nova destaca um paper de 1994 (um pouco antigo) mas que coloca algumas questões sobre a correcta percepção do 3D por parte dos utilizadores
Even though the paper is a bit old, it gives a comprehensive summary of the design issues regarding spatial input, especially regarding the perception of 3D. The authors describes how users have difficulty understanding three-dimensional space, based on user studies.Um tema a ter debaixo de olho nos próximos anos que deverá opor a ala dura da usabilidade, aos mais progressistas!
1. We don't know the subject area well
2. The project is based in a culture different to our own
3. We don't know who the users are
4. The product is one we'd never use ourselves
5. The product contains features for specific types of users
6. We need inspiration
7. We need empathy
8. We don't have much design expertise
Writing in the San Francisco Chronicle recently reporter Dan Fost claims that a new generation of IT workers has grown up, people who turn a laptop, a wireless connection and a café into an office and work wherever they happen to be.